BIZ-OMICS · Game Theory

The Traitors A-Level Student Play Mode

Choose Your Role

Your strategic position determines what information you hold and what decisions you face each round.

High Information
🗡️
TRAITOR

You know who all the Traitors are. Each night you choose a Faithful to murder, and at the Round Table you must vote and speak without giving yourself away. Survive to the end and the prize is yours.

Game theory concepts: coordination games, pooling equilibria, cheap talk, credible threats.

Incomplete Information
🛡️
FAITHFUL

You don't know who the Traitors are. Watch what people say, how they vote and who gets murdered, update your beliefs, and persuade the castle to banish the right people.

Game theory concepts: Bayesian updating, signalling, information cascades, collective action.

Choose a Game
⚡ Quick Play
~12 min

8 players, 2 Traitors, numbers announced. No recruitment, no challenges. A starter or plenary.

🎓 Classroom Lesson
~25 min

12 players, 3 hidden Traitors, one recruitment, prediction challenges. Follows the teacher guide's lesson pathway.

📐 Advanced Game Theory
~38 min

14 players, 4 hidden Traitors, majority voting, high signal costs. For Year 13 or Oxbridge stretch.

Estimated time: —

⚙️ Customise settings
Hidden: the castle has to infer how many Traitors are left.
The Conclave, Round Table and banishment reveal. Turn off on slower machines.
Can be switched during play with the 👁 button.
The same code with the same settings replays the same castle, so classes can compare.
Game Theory Concepts In This Simulation

Bayesian Updating

Everyone starts at the base rate. Each speech, vote and murder carries a likelihood ratio, and Bayes' rule turns these into the probability that each player is a Traitor, given the castle's model of how each type behaves.

Cheap Talk vs Costly Signals

If Traitors can say exactly what Faithfuls say, speeches tell you nothing (pooling). Here, making wrong accusations costly makes Traitors accuse less, so the types partly separate. In theory, that only happens if the cost hits the two types differently.

Prisoner's Dilemma?

Speaking up helps the group but makes you a murder target. With the game's illustrative payoffs, keeping quiet is a dominant strategy and everyone ends up worse off. Whether a real Round Table works like this depends on how big that murder risk is.

Information Cascades

Once a few people accuse the same player, others may follow the crowd rather than their own evidence. Majorities are reliable only when judgements are independent, and cascades destroy that.

Mechanism Design

Plurality, majority and supermajority rules change who gets banished, how often nobody is, and how easily a coordinated minority can swing a split vote.

Backward Induction & Credible Threats

In a known final round, promises can't be enforced. A recruitment ultimatum ("join us or be murdered") works only if the threat is credible, and the payoffs decide whether accepting is rational.

Select a role above to begin

Round1
Players left—
Traitors—
Phase—
Game code—
You are playing as
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🎓 Theory Spotlight
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🔬 This simulation assumes
📐 Game theory shows
Players
Your Beliefs

Posterior probability that each player is a Traitor, from Bayes' rule. Click a name to see the evidence.

Round Log