In August 2026, the UK government's Cabinet Office announced a new campaign urging households to stock up on tinned food, bottled water and other basic supplies, in case of extreme weather or disruption caused by hostile states — part of an update to the country's civil resilience planning.
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Teams play households racing to build the best resilience kit while learning three big ideas that sit underneath almost everything in economics.
Scarcity — there is never enough of something to give everyone as much as they want. In this game, the money and the shop's stock are both limited.
Choice — because of scarcity, every person and every household has to choose what to have and what to go without.
Opportunity cost — the opportunity cost of a choice is the next-best thing you gave up to make it. If a team buys a torch instead of a first aid kit, the opportunity cost of the torch is the first aid kit.
It's worth putting these three words on the board before Round 1 — the whole game is designed to make students use them, not just define them.
Round 1 · Know the Threat (20) — Round 2 · Build the Kit (20) — Round 3 · Panic at the Shelves (20) — Round 4 · The COBRA Briefing (20) — Bonus · Real World Recall (20). 100 points total.