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Business Studies: OCR GCSE Business Studies: Interactive Revision Games (Papers 1 & 2)

Business Studies: OCR GCSE Business Studies: Interactive Revision Games (Papers 1 & 2)

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Bring GCSE Business revision to life with two browser-based HTML games built around the OCR specification. Each game offers four fast, no-typing modes—ideal for retrieval practice, lesson starters and plenaries, homework, and independent study—so learners can jump straight in and teachers can keep the pace high.

Paper 1 Game — Units 1–3 (Business Activity, Marketing, People). A clean, tabbed hub lets learners switch instantly between modes with no reloading or setup. Inside, Click to Sort turns categorising key terms into a rapid-fire challenge with instant green/red feedback and live accuracy tracking. Mix & Match pairs terms with definitions in a satisfying lock-in flow that celebrates a perfect run. Multiple Choice shuffles questions and options for every attempt, marks responses immediately, and finishes with a clear results summary. Study Cards provide quick tap-to-flip revision with shuffle and flip-all controls—perfect for last-minute checks.

Paper 2 Game — Units 4–6 (Operations, Finance, Influences). The familiar layout keeps cognitive load low so classes can move smoothly between topics. Click to Sort focuses on the Paper 2 categories while preserving the same instant correctness cues and percentage tracking. Mix & Match uses a clear two-column design with gentle error highlighting that guides learning without slowing momentum. Multiple Choice randomises distractors, tracks scores visibly, and ends with concise feedback. Study Cards mirror the Paper 1 experience, giving students a quick way to refresh core concepts across Operations, Finance and External Influences.

Both games are tightly aligned to the OCR spec—Paper 1 targets Units 1–3 and Paper 2 targets Units 4–6—so you can map activities directly to your scheme of work. They require no logins or installs: open the HTML file in any modern browser and you’re ready to go for whole-class work on the board or independent practice on individual devices. Real-time scoring, progress cues and celebratory messages keep motivation high, while responsive layouts make the activities just as usable on tablets and phones as on desktops.

Perfect for quick knowledge checks, spaced retrieval and intervention sessions, these games also lighten the assessment load by giving students immediate, actionable feedback. If you’d like, I can tailor the copy and in-game visuals with your school logo, colour palette and a short “How to use in class” guide to match your department style.

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